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In addition, reaching Elite rank grants them Mind Control Immunity through Strong Will. Several of their notable traits include high defense, Devastating Charge, and Dragon and Monster Slayer.
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Subverted in AoW III by many class units built by humans having special abilities, such as enhanced spirit damage for Theocrats or powerful cavalry charges for Warlords. Straight in that most races have special characteristics, but human units set the baseline for unit statistics, with no innate bonuses or weaknesses. Humans Are Average: Both played straight and subverted.Hunter of Monsters: Human Knights in Age of Wonders II and III deal more damage to dragons, while the latter also are effective against monster units.Upon reaching Elite rank, their attacks can inflict Daze, preventing the enemy from attacking. Combat Medic: The Human Priests in III focus on healing allies with Bestowed Iron Heart, which also grants Strong Will and extra defense and resistance, and targeting enemies with ranged spirit damage.In addition, their Protector-ranked Economy Racial Governance increases gold income and population growth on cities with a harbor.
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Age of Wonders Units: Human Archer, Human Swordsman, Battering Ram, Human Pikeman, Human Priest, Human Medium Cavalry, Catapult, Ballista, Human Charlatan, Human Cavalier, Human Musketeer, Human Air GalleyĪge of Wonders II Units: Halberdier, Infantry, Crossbowman, Cavalry, Swashbuckler, Knight, Witch ( The Wizard's Throne), Herbalist ( Shadow Magic), Chaplain ( Shadow Magic), Air GalleyĪge of Wonders III Units: Human Civic Guard, Human Longswordsman, Human Archer, Human Halberdier, Human Priest, Human Cavalry, Human Knight
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